What you’ll do
- Design core gameplay, meta systems and progression for casual and puzzle games
- Write clear game design documents, flowcharts and specifications for engineering and art
- Design, build and tune levels and difficulty curves using live player data
- Balance in-game economy, rewards and monetization (IAP and ads) with the product team
- Plan and analyze A/B tests on features, levels and economy, and act on the results
- Research market trends and competitor games to find new opportunities
What we’re looking for
- 3+ years of game design experience on mobile casual, puzzle or hybrid-casual games
- At least one shipped title where you owned level design or a core system
- Strong understanding of F2P KPIs: retention, session length, conversion, ARPDAU and LTV
- Comfortable working with data in spreadsheets or dashboards to make design decisions
- Able to communicate ideas quickly with mockups, wireframes or prototypes
- Good written and spoken English
Nice to have
- Hands-on experience with Unity or level editors
- Experience with match-3, merge, sort or other puzzle mechanics
- Experience running LiveOps events
How we hire
- 01
Application review
We review your CV and portfolio and reply within 5 business days.
- 02
Interview
A 45-minute conversation with the hiring manager.
- 03
Skills assessment
A short, role-specific task or portfolio review.
- 04
Offer
Final interview with the team lead and an offer within one week.