Playable Ads Developer

Build lightweight, high-converting playable ads that put our games in players' hands within seconds.

What you’ll do

  • Build interactive playable ads in HTML5 and JavaScript or TypeScript from game footage, assets and creative briefs
  • Recreate core gameplay moments in a few seconds of play, with a clear call to action
  • Keep builds within network limits (file size, single-file HTML, no external requests) for AppLovin, Unity Ads, ironSource, Mintegral, Google and Meta
  • Integrate MRAID and network-specific SDK hooks, and test on real iOS and Android devices
  • Iterate on variants with the UA team using install and engagement data
  • Build reusable templates and tooling to ship new playables faster

What we’re looking for

  • 2+ years building HTML5 games or playable ads
  • Strong JavaScript or TypeScript, plus Canvas or WebGL
  • Experience with a 2D engine such as PixiJS, Phaser or Cocos Creator
  • Knowledge of MRAID and ad network playable specifications
  • Skill at optimizing assets and code for small file sizes and fast load on low-end devices
  • Portfolio or links to playable ads you have shipped

Nice to have

  • Experience exporting Unity content to playables (e.g. Luna)
  • Animation and VFX sense: Spine, tweening, particles
  • Understanding of user acquisition metrics (CTR, IPM, CVR) and A/B testing

How we hire

  1. 01

    Application review

    We review your CV and portfolio and reply within 5 business days.

  2. 02

    Interview

    A 45-minute conversation with the hiring manager.

  3. 03

    Skills assessment

    A short, role-specific task or portfolio review.

  4. 04

    Offer

    Final interview with the team lead and an offer within one week.

Apply

Apply for Playable Ads Developer

Tell us a little about yourself and attach your CV. It goes straight to the hiring team.

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Cv

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Careers

Apply with your CV

Send your CV with the application form on this page. We reply within 5 business days.