What you’ll do
- Build interactive playable ads in HTML5 and JavaScript or TypeScript from game footage, assets and creative briefs
- Recreate core gameplay moments in a few seconds of play, with a clear call to action
- Keep builds within network limits (file size, single-file HTML, no external requests) for AppLovin, Unity Ads, ironSource, Mintegral, Google and Meta
- Integrate MRAID and network-specific SDK hooks, and test on real iOS and Android devices
- Iterate on variants with the UA team using install and engagement data
- Build reusable templates and tooling to ship new playables faster
What we’re looking for
- 2+ years building HTML5 games or playable ads
- Strong JavaScript or TypeScript, plus Canvas or WebGL
- Experience with a 2D engine such as PixiJS, Phaser or Cocos Creator
- Knowledge of MRAID and ad network playable specifications
- Skill at optimizing assets and code for small file sizes and fast load on low-end devices
- Portfolio or links to playable ads you have shipped
Nice to have
- Experience exporting Unity content to playables (e.g. Luna)
- Animation and VFX sense: Spine, tweening, particles
- Understanding of user acquisition metrics (CTR, IPM, CVR) and A/B testing
How we hire
- 01
Application review
We review your CV and portfolio and reply within 5 business days.
- 02
Interview
A 45-minute conversation with the hiring manager.
- 03
Skills assessment
A short, role-specific task or portfolio review.
- 04
Offer
Final interview with the team lead and an offer within one week.