What you’ll do
- Develop gameplay features, UI and tools in Unity (C#)
- Turn design documents and prototypes into production-quality, maintainable code
- Profile and optimize CPU, GPU, memory and build size across low- to high-end devices
- Integrate and maintain SDKs for analytics, attribution, ads mediation and in-app purchases
- Ship builds to the App Store and Google Play and support live updates
- Review code and share best practices with the team
What we’re looking for
- 3+ years of professional Unity and C# experience
- At least one mobile game shipped on the App Store or Google Play
- Solid knowledge of OOP, design patterns and Unity architecture (prefabs, ScriptableObjects, addressables)
- Experience with mobile performance profiling and optimization
- Experience integrating Firebase, AppsFlyer or Adjust, ads mediation (AppLovin MAX, ironSource LevelPlay or AdMob) and IAP
- Comfortable with Git and code review
Nice to have
- Shader, VFX or DOTween animation experience
- Native iOS or Android plugin development
- Experience with backend services for games (remote config, leaderboards, cloud save)
How we hire
- 01
Application review
We review your CV and portfolio and reply within 5 business days.
- 02
Interview
A 45-minute conversation with the hiring manager.
- 03
Skills assessment
A short, role-specific task or portfolio review.
- 04
Offer
Final interview with the team lead and an offer within one week.